Archive of a gist. Original Post Date, December 15, 2021 (revised)


https://camo.githubusercontent.com/5ec20cdc505383ba4b43d20ffdbbb635245dffbf7049f4ccc9825fcb9c3d81ca/68747470733a2f2f692e696d6775722e636f6d2f6146494e4848622e706e67

Download Quark 3.0 today.


Preface

Before getting into the changes, I think it's important to pass on the context of this update. For quite a while now, one of the most common bits of criticism leveled at Quark was the sheer amount of extraneous and extremely niche content included in it. A very substantial amount of people pointed at features such as Stained Planks or the random brick types as a stain on what otherwise is something they enjoy.

While "if you don't like it, don't use it" is a common answer to these bits of critique (especially given Quark's configurability), I think that dismissing them like that is reductive to the problem at hand - the fact that the mod does, in fact, contain a lot of features that would get you laughed out of a Mojang meeting if you tried to suggest them.

With that, I'm taking the 1.18 idea of revamping the world to also revamp the mod and trim out all the features I deem "bloat". Some of the features cut are bound to be ones you like, and for that, I'm sorry. I understand that every feature is bound to be someone's favorite. Fortunately, most of the stuff being cut here is fairly simple, and if anyone wants to take some time to make a mod with them in, that's totally cool.


Removed Features

Added to Vanilla

The following features were either added 1:1 to vanilla or similar enough features were added that I feel continuing to have them in the mod constitutes as content duplication.